July 21, 2023

 Destination Blog: Lava and Water shaders

This video shows off the lava and water shaders.

Lava is stationary and doesn't have a current. Everything that touches the lava will simply burn up and get destroyed. There is a 'cooling' aspect to it for when it comes in contact with the water, but that's not shown here. This is purely the lava material itself.

Water is a bit different. Mid-way through the video you'll see a 'current' blueprint showcased. This is used to determine the location, size, and strength a current will have. This can be used to make assets circle an area, or act as a river that pushes them off the edge of a waterfall. This blueprint not only drives the material, but also the buoyancy that each component spawns when it overlaps a body of water.