I have been working in the Video Game Industry since 2005, and had such privileges as working on EA's "The Simpsons Game", "Transformers: Revenge of the fallen", and 4 of the "Dead Rising 2: Off the Record" titles.

I have worked in many studios over the years, but currently I am working as a freelance artist. My roles range from creating simple to detailed assets, polishing projects, doing the lighting in UE4, or creating entire projects myself (depending on the project)


Personal Projects

Throughout the years I have worked on a few of my own projects. I cover a few of them in this section.

Professional Work

 I have been working in the industry since 2015. Within that time I have been a part of many different projects, both at studios and freelancing at home. I cover those projects and my role in them here.


 I have created a number of assets. Many of them are old, but I hope to add more to this list in the future.


I am a Canadian based 3D Generalist with over 13 years of experience in the video game industry. I have experience in many aspects of game creation, including but not limited to:
Modeling, Texturing, Uv'ing, material creation, lighting, dynamic assets, destructible assets, general polish and more. Because of this, each project you see below will link you to a new page with more details on what I was a part of for that specific project, along with more images.





I am a professional 3D/Generalist artist who has been a part of the video game community for the past 13+ years. My primary focus has been to create 3D visuals for use in video games. I started out focusing entirely on static environment art for the first few years, but once I became a freelance artist my responsibilities grew.

I have worked on 3D models, texturing, lighting, UE3/4 material creation, foliage creation, UE4 blueprint creation, tool designs, and general game polish for over 26 different titles.

The main software I use is 3ds Max, Photoshop, Quixel and Substance Designer. I am set up to work Freelance from home (which is what I've been doing for the past few years). I am also available to work on projects that require a HTC Vive (for those of you who were curious)

If you are looking for a new member to join your team and think I would be a good fit, I am always happy to hear from you. I will do my best to respond to every email, even if I'm unavailable to work at that time.


Hope you have a great day!