Make It Stop!

Employer: Chubby Bubble Games
Role: To create the game

This is a game I created for my company ‘Chubby Bubble Games’.

Games story:
Viruses have invaded the hosts blood stream, and your primary goal is to remotely pilot ships to eradicate the targets as quickly as possible! You have unlimited fire power, but can overhead quickly; so be careful. Once you start attacking your target, they WILL fight back!

 

HENSON SHAVING: AL13 Razor Model

Employer: Yellow Lab Creative Studio
Role: 3D Modeling

I was hired to model the AL13 Aluminum Razor for a client, which is what’s used in this advertisement. The texturing was done by another artist.

The following links are directly connected to the Henson Shaving website that deals with this specific razors.

HensonShaving.Com

HensonShaving.Com/Connections/henson-razors

 

Recode

Employer: Occlusional inc.
Role: Lighting, material and texture fixes, modeling, texturing, polish and general fixes.

3D Landmarks

Employer: Hangman Digital LLC
Role: 3D modeler, texturing, lighting.

This was for a project with Apple where Apple maps would have 3D models of various buildings of interest. There was to be a coloured version, and a muted version. This project never was finished as it was dropped a few months after I started working on it.

Bass Pro Shop: The Hunt

Employer: Piranha Games
Role: 3D modeler, texturing, effects, lighting, technical artist.


Bass Pro Shop: The Strike

  • Environment artist (Modeling Texturing)

  • Technical Artist

Celleste

Employer: Elevator Games
Role: 3D modeler, texturing, environment artist, lighting, Effects, tester, polish pass.

I was hired by this team to get this game finished, polished, tested and over the finish line. I created a number of the assets, effects, the lighting, and did a bunch of testing.


Dead Rising 2 Series

Employer: Blue Castle/Capcom Burnaby
Role: 3D modeler, texturing, environment artist, bug fixing.

I was brought onto the last years development of ‘Dead Rising 2’. As one project ended, we were transfered over to different projects focused around Dead Rising 2. Most of my work was to polish and clean up the environment, and create new ones based on level layouts.

DeadRising 2: Case 0

  • Environment artist (Modeling Texturing)


DeadRising 2: Case West

  • Environment artist (Modeling Texturing)


DeadRising 2

  • Environment artist (Modeling Texturing)

  • General cleanup of environment


DeadRising 2: Off The Record

  • Environment artist (Modeling Texturing)

Dragon Strike: Live Wallpaper

Employer: van Stein en Groentjes
Role: 3D artist, Polish pass

This was a 3D live wallpaper that had a castle and a dragon flying around. It was a small side project I helped with.


Final Rush

Employer: Strike Games
Role: 3D artist, Lighting, Materials, Textures, Polish pass

I was brought onto this project to help create the environment, and push the game to the end and get it completed.


Heavy Gear Assault

Employer: Stompy Bot Productions
Role: 3D artist, Texture Artist, technical artist, material creator.

I was brought onto this project to help polish it up, and get things finalized.


John Wick: Chronicles

Employer: GamecoStusios SARL
Role: 3D artist, Texture Artist, building blueprint creator, technical artist, material creator.

I was hired on this project to focus mainly on the buildings and the environment around the player. Not the rooftop gameplay area, but the surrounding world.


Mechwarrior 5 (Trailer)

Employer: Piranha Games Inc.
Role: 3D artist, Texture Artist, technical artist, material creator/designer.

We created a game trailer (not gameplay) to be released as hype for the game we were working on. I worked closely with the team to achieve the visuals and detail desired.


The Simpsons Game

Employer: C4 Digital
Role: 3D artist, Texture Artist, Character modeler, rigger, outsource team lead.

EA reached out to our studio with a character test, which I did and landed the studio the contract. I was in charge of the characters at C4 Digital, their models, rigging, textures, and technical setup and quality checked before passing the models off to EA. I also created a number of assets for the game.


Smartcap Tool Box

Employer: Alliander
Role: 3D artist, Texture Artist, UE4 blueprint developer, shader, lighter.

This is a power company, and this platform was developed to illustrate the impact of land development on the power grid.


Super Rally 3D

Employer: Rumble Sushi 3D
Role: 3D artist, Texture Artist

I was hired to create a number of very low poly vehicles for this flash game. The engine was strictly poly limited, so the vehicles needed to be incredibly low poly, ranging around 400 polys each.

Team Plan-B Lunar Lander

Employer: Team Plan-B
Role: 3D artist, Texture Artist

The team wanted a 3D model of their lunar lander, and an interactive element to show off the space ship. I created this in Unreal UDK, and provided it to the team as a final product that they could run on their tablet.

Theme Park Studio

Employer: Pantera Engertainment
Role: 3D artist, Texture Artist
Games Wikipedia Link: Link

I was hired to create some of the roller coasters and tracks for the game.

The Mandate

Employer: Perihelion Interactive LLC
Role: 3D artist, Texture Artist

I was hired to create some of the ships for the game, along with creating various texture bioms for the different planets.

Transformers: Revenge of the fallen

Employer: Piranha Games
Role: 3D artist, Texture Artist
Games Wikipedia Link: Link

Wake Up Call

Employer: Dark Synergy Studios
Role: 3D artist, Texture Artist

The team needed a stasis pod created for a game trailer.


Zombie Gunship

Employer: Motion Logic Studios
Role: 3D artist, Texture Artist
Games Wikipedia Link: Link


 HOKA TV advertisement

Employer: Yellow Lab Creative Studio
Role: To model the various shots in 3D which were later used as references to animate the commercial.


Breakdown

Below, you can see a break down of the scenes and how the models were used. I created the models, passed them off to a team, and the applied various deformers and animations to achieve the look they wanted.