“Destination” is a game I’ve been wanting to create for a while, and at the start of 2021, I decided to dive into developing it using the Unreal 5 engine.
On this page, I will document the development and growth of the game, and the changes it takes over time.
The games description:
Destination is a platformer where your main goal is to collect enough pickups to get through to the exit as quickly as possible, but the environment is what stands between you and achieving that goal. The ‘pickups’ are used as fuel as well as currency, so it can be used to power devices, or unlock doors. The end exit is locked, so you need to collect enough pickups to unlock it to progress to the next level.
Different hazards will impede your progress, and you get ranked on time, the number of pickups missed, the amount of times you die, and how many tiles you interact with. The casual players have the option to simply collect enough pickups to progress to the next level, but if you want to challenge yourself and get better scores based on the criteria mentioned above, then there will be a score tracking of sorts for you to enjoy.
Below is the first video released showing a test level, and the various different features currently implemented in the game.