Gallery


Quick Walkthrough Video


Asset Scaling Example


Modularity Example


Staircase Shapes Example

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This blueprint is designed to make placing stairs in your scene as painless as possible. Every project is different, so I tried to expose as many variables as I could. Being modular, you can put in your own assets, update the assets measurements (so the blueprint knows how to calculate everything), and simply scale the blueprint itself to see the results. It will automatically update as you scale it, calculating the appropriate number, sizes and locations of assets depending on the options you have chosen.

You can enable and disable each piece, you can control the height of the floors (not tied into the height of the stair geometry, things will automatically scale for you), control individual materials, draw distances, railing offsets to pull them away from edges, pillar controls independent X and Y directions, material updates. There are a broad number of exposed options for you to take advantage of.

There are a total of 2 blueprints included in this pack. 1 is for the stairs itself, and the other is an assets 'information' tool to help judge the size of your asset based on the bounds relative to the pivot point. It is useful for quickly finding your assets measurements if you don't want to update the values in the stairs blueprint trying to find it.

Features:

  • There are 6 stair types to choose from: Straight, U shaped, Square, Zig-zag, L shaped, or E shaped

  • Fully Modular

  • Customizable assets: stairs, stair railings, floor railings, railing posts, pillars, trim, trim corner.

  • Customizable draw distances for each asset type.

  • The ability to scale and offset assets.

  • You can disable anything you don't need. So if you just want the platforms with the railings, you can use just that.

  • You can set custom materials for each piece.

  • If you don't need railings, you can disable them entirely for a side, or cut out a section at a given position and size.

  • The posts have a control to set how many you need in either the X or Y axis of the blueprint.

  • The length of the stairs can be set to zero. This allows vertical assets such as fire escapes to be created.

  • A blueprint titled "BP_Asset-Info" is there encase you're not entirely sure about the size or dominant axis your asset is. It takes into account the assets bounds, figures out which way it's facing, and calculates from the pivot point to the end. This is good for stairs or railings if you're not entirely sure how big they are or what axis it's facing. (it's just here encase anyone needs it).

Number of Blueprints: 2
Number of textures: 17 ranging from 4096x4096 to 8x8
Supported Development Platforms:
Windows: Yes
Mac: Yes